Phaser  II
   
Total Charges:
1000
Remaining Charges:
Overload:   30 second delay  
Damage: 3m range 1 point / charge
RANGE: Meters: 5 20 50 100
         
To Hit: 3 4 7 10
Power: Setting: 1 2 3 4
         
Charges: 1 2 3 5
Damage: 2+2D6 4+2D6 6+4D6 8+2D6
Desc. Lt. Stun Med. Stun Hvy. Stun Lt. Thrm.
Setting: 5 6 7 8
         
Charges: 8 12 15 20  
Damage: 10+2D6 12+3D6 14+4D6 16+4D6
Desc. Hvy. Thrm. Lt. Dsrpt. Kill Vaporize
Setting: 9 10 11 12
         
Charges: 30 40 50 60
Damage: 24+5D6 30+9D6 40+12D6 60+12D6
Desc. Vap. Metal Vap. Any 10CM 50CM
Setting: 13 14 15 16
         
Charges: 70 80 90 100
Damage: 80+18D6 100+12D6 120+12D6 160+12D6  
Desc. 100CM 160CM 400CM 600CM
Beam: Setting Standard Pulse Continuos Wide
         
Charges: x1 x2 x2 x3
Effect:   Dmg. +1 To Hit +1 8M x 10M